Feature
posted 1 Jul 2000 in Volume 3 Issue 10
Organic Knowledge Management – Part
Three: Story circles and heuristic-based interventions
In the final article in this
series, David Snowden continues his examination of the basics of organic
knowledge management and completes the catalogue of methods for eliciting
anecdotal material, from which knowledge assets can be identified using the
common sense language of the ASHEN model.
“Art is a human activity, consisting
in this, that one man consciously by means of certain external signs, hands on
to others feelings he has lived through, and that other people are infected by
these feelings, and also experience them.” Tolstoy, What is Art
The first article in
this series of three established a common sense linguistic model, ASHEN, to
identify what an organisation knows. Most valuable knowledge is known when it is
needed to be known; it is contextual and triggered by need. Human beings do not
process data in the same manner as machines, despite far too many years of
attempting to impose the mechanistic information models of computer science onto
organic human decision-making. Neither is human decision-making the result of
some utilitarian calculation of individual benefit; in knowledge management
practice we have discovered that social obligation is a more powerful motivator
of knowledge creation and exchange. The second article explored the dangers of
traditional questionnaire and structured interview techniques in the early
stages of a knowledge audit, opposing them with more effective techniques
derived from anthropology, which reduce the possibility of influencing the
object of the study.
This type of work results in the collection of anecdotes from which is
it is possible to extract evidence of knowledge use through the identification
of Knowledge Disclosure Points (KDPs), in the form of decisions, judgements,
problem resolution, learning points and the like. Anthropological observation
techniques are appropriate where the natural cycle of knowledge use can be
observed over weeks rather than months. This final article will look at
techniques for anecdotal elicitation that allow us reflect knowledge use over
longer periods and identify organising principles, or heuristics, that should
govern the design of interventions and the implementation of associated
knowledge projects arising from a knowledge audit.
Elicitation of anecdotes: Story
circles
One
of the most effective early win projects in organic knowledge management is in
the domain of lessons learned programmes. Aside from the fact that lessons
learned programmes are often the easiest to justify, they are also the most
susceptible to an organic technique. Too often called ‘best practice’, these
programmes rely on the ability to identify both past success and past failure
for their effectiveness. Mechanistic interview or workshop-based techniques fall
foul of ‘official histories’ in which project teams or the organisation itself
changes history to reflect the requirements of the present. There are two linked
issues here:
While they never lie, judicious
emphasis and de-emphasis always ensures that the right story is told; all teams
or individuals develop stories to laud or excuse their behaviour. An early
insight in a major project recognised that if story was the means of
self-deception and concealment, then a more ‘scientific’ understanding of story
might also be the solution (Aibel & Snowden, 1998). Subsequent work has
validated this original insight and revealed that fiction is paradoxically often
the means to the truth. How, then, is this achieved?
Key to the use of story as a
disclosure technique is to identify a group of socially cohesive communities who
will have a sufficient body of common experience to enable a story base to
emerge. Such teams may be communities of practice or competence – sharing common
interests or tasks, or they may be project teams who have shared some form of
time-bounded experience for good or ill. The techniques apply to both, but will
be described in the context of project work, as this is the most frequent
application area for lessons learned programmes. All such workshops should be
videoed, or at least taped to allow subsequent analysis of the anecdotes for
KDPs and ASHEN components.
Once identified, the team or a
representative sample thereof needs to be assembled. The ideal period appears to
be a day, or an afternoon and evening. The team are then encouraged to tell the
story of their project. This first story is the ‘official history’, it should be
told as an end of project review encouraging time-linear and logical approach.
As far as possible the facilitator should attempt to recreate the atmosphere of
a formal review by senior management. Then the approach switches; the emphasis
is to disrupt the official history. Three techniques apply:
Dit spinning
‘Dit spinning’ is a
British Navy saying, variations include ‘to spin a dit’ or ‘swing the lantern’.
A more international phrase might be ‘fish tales’. It’s human nature in a social
setting to swap experiences – and there is a natural tendency towards
escalation. I tell my story of water engineers meeting in a café, you raise the
stakes with a holiday story of being chased by a Black Mamber on holiday in
Africa, our mutual friend then reveals a scar resulting from near miss when he
was a war correspondent in Beirut; and so the cycle continues. The tendency to
tell a better story is natural and can easily lead to individuals forgetting the
official history in their desire for status in the story battle. This technique
in the hands of a skilled facilitator opens up a group and reveals hidden
truths, relaxing the participants to the point where revelation is easier than
political correctness. Incidentally, the example above is real.
Alternative
histories
Alternative histories are an interesting form of story. They allow us to
explore fictional space as a means of informing our interpretation of the past
and our possible responses to the future. In dealing with a lessons learned
programme, one is as interested to explore with a team what might have happened,
as well as what purportedly did. Any story has turning points; moments in time
where a very small change of circumstance or a minor difference in information
received or decision made would have resulted in a radically different outcome.
This provides a natural way of extending the range of discussion.
Once a successful
team has described their official history they are sent back to identify turning
points in that history where a minor change would have resulted in failure. In
its own right this tends to make participants more aware of luck and serendipity
than a project review. The team is then sent back again to construct a story of
failure for each turning point. This leaves the group with one official history
and several alternative histories – all of which provide KDPs and ASHEN
components. The learning is built on a wider asset base than would have been
possible with conventional techniques. It also forces successful teams to
examine the possibilities of failure.
The technique is even more valuable
for teams that have failed, where capture of the learning is more important, but
the official history is likely to conceal more; after all, jobs, status and
promotion are all at stake. The position is the reverse of that described below;
the team is asked to identify turning points where a very small change would
have resulted in success rather than failure. What is interesting is that truth
often emerges in the alternative histories, when it is concealed in the official
one.
The Mulla
Nasrudin scenario, or ‘Teddy was very naughty’
When my son Huw was five-years-old, he
was often prepared to admit to being naughty, so long as I went along with the
fiction that ‘Teddy did it’. The indirect discussion made it possible to talk
about the subject without pain for both parties. The Sufis have used the
technique for many years (Shah 1985). If I make a mistake, or anticipate a
mistake by myself, or another person, I do not attribute blame directly but
create a story about how the Mulla Nasrudin did it. The Mulla is a sort of court
jester who does things that appear logical, but are actually absurd. There are
stories about him and an associated cast of clearly drawn archetypes, loosing
their water in the dessert, that are over a thousand years old, and two
wonderful stories of how he tried to get through British Immigration at Heathrow
Airport without the right paperwork.
By getting participants in a programme
to extract archetypes from the anecdotes they are telling, a process that can
easily and cheaply be facilitated using cartoonists, it is possible to create an
amusing and recognisable character set around whom fictional stories can be
built. Such techniques need to be rooted in the anecdotal base of the community
within which one is working; one cannot construct abstract characters that are
not so rooted and still be effective. Once such characters are created,
participants are asked to tell stories about the characters themselves (ditting
techniques can again be used) as a means of flushing out experiences too painful
to be formally disclosed. This technique is also used post-audit as a means of
embedding learning in a community through the creation of purposeful and
directed business stories and the associated development of symbolic language
(Snowden, 2000).
Elicitation of anecdotes: Virtual story telling and the use of
anonymity
So
far we have talked about story elicitation in a physical environment. However,
in any type of knowledge management activity we have to work virtually as well
as physically. It is not always possible to bring together a team in whole or
part for the story techniques outlined above. In these circumstances, we need to
find a means by which story elicitation can take place in a virtual setting.
There are obvious disadvantages. The lack of physical contact can inhibit
participation; social norms that are used in ditting and related techniques fail
without a social setting. A virtual environment also creates it own problems;
individuals can lurk in the background to take advantage of material from the
stories without the community being aware of their presence; ‘knowledge
vultures’ has always seemed an appropriate name for individuals who practice
this form of anti-social behaviour. But there are also advantages. In a virtual
community, the dialogue is captured for you, thus reducing costs; asynchronous
conversations can be replayed bringing in new participants part way through the
process without any significant loss of experience; there may also be less
inhibition in the transfer of learning.
One thing that doesn’t work well is to
try and replicate the physical activity in a virtual setting. Techniques and
approaches that work well within the dynamics of a workshop break down in a
virtual environment. One sees the problem in attempts to create virtual
collaboration spaces. Beautifully constructed avatars drift in and out of
virtual rooms, sitting at tables, waving hands and demonstrating stylised facial
expressions. The representation takes over; it becomes an entertainment rather
than a means of creating understanding. Recent work within IBM’s labs (Erickson
et al, 1999) has experimented with an alternative approach that uses social
proxies in virtual space. All members of a virtual collaborative community are
represented by different coloured dots within a circle or babble. The dots of
active members cluster in the center, while those of members who fail to
participate gradually drift to the edge of the circle. The social proxy was
combined with persistent chat line – both synchronous and more recently
asynchronous. Babble had some remarkable effects. It blurred “the distinction
between work and play, encouraging a freedom that is often more productive and
more enjoyable than the more formal exchange of other forums.... You’re free to
relax and joke and exchange half-finished theories, building freely on each
other’s ideas until something new is born”. Babble also became a distinctive
place with multiple babbles opening up to handle different topics. The
visibility to the individual, and to the virtual community of which the
individual is a member, induces responsibility by providing a virtual equivalent
of the social clues that we get in day-to-day interaction in conventional space.
Tools such as babble permit virtual story telling over longer periods of time,
by making participants aware of their own participation and that of others,
without the representation taking over. The Social Proxy in a babble is a small
area of the screen, which fades into the subconscious of the participant.
Virtual story telling provides different facilities to physical story telling.
(Note different, not better or worse.)
There is one other feature of virtual
communities that can be used, although this is experimental and fraught with
ethical and other issues. It is offered with that qualification. We already know
that virtual communities allow people to adopt alternative persona, or be
perceived in radically different ways (Stone, 1996). We are also seeing evidence
that virtual environments can encourage confessional behaviour with some public
websites already established and active in this area. Use of anonymity and
multi-persona is best confined to short-term interventions. It permits two types
of activity that are useful in the process of knowledge elicitation:
Whichever techniques are
used, the purpose is to create as rich as possible a database of anecdotes –
fact, ‘faction’ and fiction. The validity or authenticity of the anecdotal
material is not really the issue; what is important is to use the material as a
source of KDPs, ASHEN components and as the raw material for story-based
interventions.
Bringing it all together
Up to this point all three articles in
this series have focused on the elicitation of material – anecdotes, KDPs and
ASHEN elements. This material is recorded on tape recorders, video cams,
notebooks and database records of virtual discussions. As the key objective of
the elicitation phase is to gather material by minimising the impact on the
subject of the study, it is important not to impose or intrude with technology
or people if such an action would cause offence. There is a limited set of
circumstances where covert recordings can be made, but these are rare and it is
still necessary to ask permission to use the material.
The anecdotal base needs to be trawled
for KDPs and ASHEN components that should be identified ‘as is’, with no
comments or value judgements. If the project is likely to require story-based
interventions then it is also necessary to extract archetypes and rule/value
sets at this point, but that is beyond the range of this set of articles,
although it is represented in full in the diagram in article two of the series
for the sake of completeness. The KDPs then need to be clustered to get to a
manageable set of material. If the analysis has been done on a database then
there are a wide variety of software tools that can be used to identify common
elements and provide decision support to the clustering process. However, the
most effective method is to use human intelligence, a large wall and hexagon
shaped post-it notes. The hexagon shape was chosen as the most natural shape to
encourage clustering. The technique is simple. Cover a wall with a large sheet
of paper, write all the KDPs onto individual hexagons, which are stuck at random
on the wall, and then allow people from the area under study to walk around,
clustering and re-clustering the hexagons until a pattern starts to emerge. A
different colour of hexagon can then be used to provide a cluster title. Humans
are much better at this sort of thing than computers, if only because the
conversation around the clustering exercise inevitability triggers the memory of
additional KDPs and/or anecdotal material. Once the clustering is complete, it
can be tested by asking the ASHEN question for each cluster and seeing if the
anticipated responses are non-problematic in nature. By non-problematic, I mean
that the language is within acceptable bounds of ambiguity; if it is problematic
then the cluster should be broken up into sub-clusters and the process repeated
as necessary.
Once the KDPs have been identified and clustered, then more conventional
techniques can be used to populate the knowledge asset register. Interview
guides can be prepared and interview subjects identified for each cluster of
KDPs. Ideally this should not be confined to those who are primarily responsible
for the particular KDP, but also for the recipients of the results. For
instance, a cluster of KDPs relating to decisions about responses to customer
complaints would normally result in a desire to interview those who made or
reviewed the decisions to identify what ASHEN components were used. An organic
approach will also interview the subjects of those decisions to identify their
perception of what assets were used in making particular decisions and how
effective they are. The ASHEN question should always be asked several times with
a different emphasis: What did you use, what is used by other people, what
should be used, what may be needed in future, what elements were present in the
past, but are no longer necessary. Depending on the size of the population,
questionnaires, workshops and chat areas in public or private virtual space can
all be used for this work.
As for KDPs, the results should be
collected and clustered without comment or judgement. ASHEN components
identified during the anecdote elicitation phase can also be incorporated. It
can often be useful to contrast ASHEN components directly observed with those
remembered under prompted questioning. The clustering technique for ASHEN
components is the same as for KDPs, and again the human interaction often
prompts memories. Once clustered, ASHEN components should then be related to
core business processes. This allows us to identify many-to-one and one-to-many
relationships. The link to process is key; without process no business practice
will ever scale.
Up to this point, the emphasis has been to accept the results without
judgement. Now we need to make some assessment of the dependency of the process
on the ASHEN component and the degree to which a process is effective and a
knowledge asset is ‘secure’. These are two different measurements although both
are best expressed in numerical format. ‘Effective’ in this context means that
we are good at it; ‘secure’ means that we are not vulnerable to its loss.
There are a variety of
ways of linking the results of this work. One is a simple matrix structure using
spreadsheets. The two axes are ASHEN components and core processes. It is then
possible to use simple a 1-5 scale of dependency to link knowledge with process
and a similar 1-5 scale for ‘effectiveness’ and ‘security’. This has the
advantage that various mathematical games can be played to show linkages,
although the author has a preference for spotting vertical and horizontal high
scoring ‘runs’ as shown on the left hand side of figure one. A vertical run
demonstrates that a particular knowledge asset is key to a range of processes; a
horizontal run that a particular process is dependant on a range of knowledge
assets. The former will tend to result in a single intervention focused around
the knowledge asset in question and should be a priority for intervention if the
asset has high vulnerability. The latter may require more extensive investment
in systems and process improvement with multiple interventions. In general,
single interventions are most likely to lead to quick wins. An alternative
representation (the right hand side of figure one) is to use hexagons to
visually associate processes and assets using a Red-Amber-Green colour coding.
This allows more human identification of composite interventions and encourages
more innovative or lateral thinking. A project may use one or both.
The essential point of
this is to target a series of interventions, in such a way as to allow the
ecology to evolve in its effective use of knowledge. Alternative approaches
based on a presumed and presumptive outcome, for instance ‘design a KM system’,
assume that a mechanical solution can be engineered and designed, rather than
grown. An organic solution does not reject large-scale systems, but it does
reject their design in isolation from practice. A simple metaphor will
illustrate this: I plant grass in a courtyard and observe the paths that people
naturally wear across the grass. Then, when I build paths, I will build them
were they are needed with consequential lower cost and higher utilisation. Which
is not to say that I might not also plan the odd hedge or use landscape features
to guide the flow of feet!
Heuristics for interventions in the
knowledge ecology
There is no such thing as a standard approach, or a standard application
for knowledge management. Each situation is unique in terms of context, desired
outcome and location in the history of a community. The most effective systems
concentrate on the provision of infrastructure and tools, waiting to see what is
used before major investments are made to consolidate and scale proven examples
of ‘clustering’. The temptation to propose a ‘XYZ solution to KM’ is obvious to
the purveyors of both technology and professional services. It makes life
simple, but at the price of being simplistic. What we can do is to identify some
guiding principles, or heuristics, through which we can judge any proposed
intervention. Heuristics are valuable because they summarise in memorable
phrases a body of experience or wisdom that can be applied in unanticipated
circumstances. They apply expertise without the need for the expert to be
present. Several years of experience have resulted in the heuristics set out
below. All three have already been indicated in these three articles and their
origins referenced.
Knowledge is only ever volunteered, it cannot be conscripted
(Drucker)
Conscripts do what is necessary to survive, volunteers share the vision.
It is possible and necessary to conscript someone to conform to a quality
standard, but they can only ever volunteer their knowledge. A volunteer system
requires recognition of the fact that someone may choose not to volunteer and
should not suffer any penalty as a result. The paradox is that permitting people
to withhold knowledge increases knowledge flow within the organisation. It
respects privacy and engenders trust. Trust and privacy are emerging as the two
key words in knowledge management and e-environments.
We can always know more than we can
tell, even after we have told it, and we can always tell more than we can write
(Polanyi, with addition)
That is not to say that we should not
codify, but if we do, then we should do so in the sure and certain knowledge
that we have inevitably lost some context and content in the act of doing so. It
may take an experienced plasterer two weeks to write The Ten Easy Steps to
Plastering a Wall, but my possession of the book does not remove the two years
of experience and training necessary to plaster a wall. Too many Intellectual
Capital Management systems are creating organisations full of amateur
plasterers. This all applies to many management textbooks with start off with
variations of The Ten Steps....
Most valuable knowledge is only
known when it is needed to be known
This is the central theme of the
knowledge elicitation approach outlined in this series of articles. Asking
people what they know only gathers the superficial artefacts and skills; it
nearly always misses the key heuristics, experience and natural talent, not to
mention some of the more useful artefacts – the café diary and the supermarket
record of exceptions, to reference two quoted examples in the first two
articles. Knowledge is contextual and revealed in action; it can be disclosed
through observation of its use or through reconstruction using story telling and
other related techniques.
Application of the above heuristics both to planned knowledge
interventions, systems and consultancy method provides an organising framework
that is more likely to lead to respect for the people and communities that are
at the heart of an organisation’s intellectual capital. We are dealing with a
complex ecology that needs to be nurtured with patience and loving care.
However, it still needs to be managed. Knowledge management is not an oxymoron,
it is a necessity. But a purely mechanical approach is moronic. KM
References
Aibel, J and Snowden, D,
‘Intellectual Capital Deployment: A new perspective’, Focus on Change Management
(September, 1998)
Erickson, T, Smith, DN, Kellogg WA, Laff MR, Richards
JT, and BradnerE, ‘Socially Translucent Systems: Social Proxies, Persistent
Conversation, and the Design of ‘Babble’’, in Human Factors in Computing
Systems: The Proceedings of CHI ‘99 (ACM Press, 1999)
Shah, Idries, The
exploits of the Incomparable Mulla Nasrudin & The subtleties of the
Inimitable Mulla Nasrudin (Double volume, Octagon Press, London,
1985)
Snowden, D ‘Story Telling and Other Organic Tools for Chief
Knowledge Officers and Chief Learning Officers’, pp 237-252, in Bonner D,
Leading Knowledge Management and Learning (ASTD, 2000, www.astd.org)
Stone, Allucquére Roasanne,
The War of Desire and Technology at the Close of the Mechanical Age (MIT Press,
1996)
Tolstoy L, What is Art and other Essays on Art (Oxford University
Press, London, 1899)
© DJ Snowden 2000. This document may not be copied or circulated without
the express permission of the author.
David Snowden is European director
of the Institute for Knowledge Management. He can be contacted at: snowded@uk.ibm.com
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