Inside Knowledge Magazine /Knowledge Management Magazine Archive
Volume 4 Issue 7
Book review: Intellectual Capital
Geoffrey Darnton reviews Thomas Stewarts Intellectual Capital
Fun and games: An interactive approach to knowledge management
The power of gaming comes in its ability to involve people from all levels within an organisation, to share common goals and experiences, and to work together as a team. Lennard van der Poel and Mike van Holsteijn describe the elements that make gaming projects so successful, and offer their advice on how best to develop a truly interactive approach to knowledge management.
Is knowledge management just a game? The knowledge management interactive training system
The KITS (Knowledge management Interactive Training System) project is a three-year programme aimed at developing a web-based game that will support acquiring knowledge management expertise in a safe environment, without needing to learn by making mistakes in real-life. Andrew Haldane, Gertjan van Heijst, Noam Shalgi, Robert de Hoog and Ton de Jong describe it achievements in its first year, and its plans for the future.
Learn to play and play to learn: Introducing the principles of knowledge gaming
One of the most effective ways of learning is by doing, but in a business environment, there is very little margin for error. Noam Shalgi introduces the principles of gaming, explaining the role of action while learning and how this theory can be implemented while using gaming as part of your approach to knowledge management.
Making use of scenarios: From the vague to the concrete
(Web only article!) Scenarios can help organisations achieve 'competence', a prerequisite for survival in the knowledge economy. Oliver Sparrow offers a glossary of the various meanings applied to scenario planning, and describes how best to use them in the quest to teach your business how to learn.
Playing for real: Triams approach to knowledge gaming
Much has been written about the theories behind knowledge management, but the real challenge lies in realising these in an operational capacity. Steven de Groot and Wilma Pongers discuss the function of educational games as a means of developing and transferring knowledge, together with the process of game design.
Towards an e-Europe: EUROPAplus, the intranet of the European Commission
In an organisation as information-centric as the European Commission, it is not surprising that the intranet has emerged as a powerful and popular tool. Jean-Bernard Quicheron describes EUROPAplus, an intranet that offers access to over five million documents to European Commission agents working all over the world.
Your Say: Planning to learn?
Although the association may not be immediately obvious, scenario planning and knowledge management share many fundamental characteristics. Simon Lelic talks to Nigel Oxbrow, Oliver Sparrow, Franz Tessun and Patrick van der Duin, and explores the relationship between the two disciplines.